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ARC Raiders Week 25 Trials are basically a mix of farming efficiency and knowing when not to take fights. The objectives for April 20–26 focus on a few repeatable tasks: opening ARC Probes, dealing damage to Fireflies, damaging Queens or Matriarchs, hitting flying ARC inside the walls, and opening containers in the traffic tunnels. Since this is the final stretch of Season 3 Trials, most players are better off thinking in terms of steady score gain instead of risky plays ARC Raiders Coins.
For ARC Probes, the most reliable approach right now is heading into Spaceport during the Electromagnetic Storm. That's where they seem to show up most often. A simple loop around the Launch Tower and nearby structures, then rotating toward the West Elevator, usually gives enough opportunities without wasting too much time crossing the map. The key detail here is speed—just breach as many probes as you can find and move on, since full clearing everything slows you down without helping the objective.
Firefly damage is more straightforward, but it still rewards consistency. These enemies tend to appear in open air spaces and around common flight routes, so it helps to stick to areas where you can keep moving while tracking them. You don't need the biggest damage weapons here—something stable with decent mid-range control works better, because landing consistent hits matters more than burst damage.
The Queen or Matriarch objective is where things get more serious. It's less about soloing a boss and more about coordinated damage over multiple runs. Going in prepared really matters here: ammo, healing, and a clear plan for extraction should come first. If you're in a squad, splitting roles helps a lot so one player isn't stuck doing everything. Even small chunks of damage across successful extracts will add up over time.
For flying ARC inside the walls, Spaceport is again the easiest option because of how many airborne enemies spawn there. You'll run into Wasps, Hornets, Fireflies, and Vaporizers pretty regularly if you move through the inner routes. Staying mobile and using cover helps, and some players also trigger extra spawns with tools like Snitch Scanners when available. The main thing is not getting stuck in long fights that risk your extraction.
The traffic tunnel objective in The Blue Gate is more about planning than combat. It ties into the Locked Gate event, where you need to find keys and then actually reach the tunnel area to open containers. If you go in without a route in mind, it's easy to waste time or get pulled into fights that don't help your progress. Planning your path before dropping in makes this one much smoother buy ARC Raiders Coins.
Week 25 Trials aren't really about raw combat skill—they're about making each run count. Since this is the final week of the season, playing clean and efficient matters more than ever if you're trying to climb the leaderboard.
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