Search in Classifieds
Search in Groups
Search in Polls
Search in Members
Search in Members
Search in News
Search in Polls
Search in Businesses
Search in Contests
Search in Events
Search in Music Albums
Search in Music Songs
Search in Quotes
Search in Site Team
Search in Jobs
Search in Products
Search in Products
5 minutes, 21 seconds
-87 Views 0 Comments 0 Likes 0 Reviews
So yeah, after a few late-night Totenreich runs, I'm pretty convinced the Agarthan Device is less “hard content” and more “the game checking if you did everything in the exact stupid order.” I know people love calling it the big Wicked-tier flex, and I get it, but half the difficulty is bad trigger logic. I even ended up finding some setup help through CoD BO7 Bot Lobby when I wanted cleaner practice runs, because burning an hour just to learn you missed one hidden condition feels awful. If you're trying to grind Cursed Mode Tier II and Tier III, this relic matters a ton, but imo it's way more annoying than it is fun.
Look, the biggest trap is thinking you can just hop into Totenreich Cursed Mode and start the side stuff. You can't. From what I tested, you need the main easter egg done already, and Richtofen has to be your active character or some of the prompts just don't show. I also saw people saying certain augments block the triggers, and ngl that lines up with what happened in one of my runs. Swapped builds, did the same route, and suddenly the interacts came back. I'm not 100% sure which augment is the problem yet, so if someone has the exact list, post it, because that part still feels like pure copium design.
Most guides recommend rushing the three items like it's straightforward. It's not. The helmet, Mister Peeks piece, and the radio are spread through those weird Tyr's Head hidden rooms, so you're stuck doing repeated in-and-out teleports and praying RNG doesn't send you back to the normal map again. In my runs, that loop ate more rounds than the actual combat. And by the time you're finally set up, zombie scaling in higher Cursed Mode starts slapping way harder than people admit. That's why I think completionists hype this relic up like a clean skill check when really it's a patience tax with some decent combat at the end.
Honestly, the ARC-XD section is the one that pushed me into rant mode. You need the scorestreak, then drive it into the Core Foundry vent, then do the whole Group 935 Genetic Lab jar puzzle with the number-to-letter wall markings, then make the purple serum, then turn that into the tool for the containment cell. I tested this twice, and if your ARC-XD gets blown up early, the game does a terrible job telling you whether you can retry that same round. Afaik you can recover, but I wouldn't swear on it. And I still don't know the exact damage restriction in the final Dry Dock relic trial. It felt like some damage types were getting nerfed hard, maybe explosives or elemental ammo mods, but I didn't get clean enough numbers to call it confirmed.
Thing is, I don't hate hard side quests. I hate when the challenge is figuring out what the game forgot to explain. Once you place the three items on the throne during Richtofen's side quest and hear the Mister Peeks cue, the rest finally feels like Zombies again. If you're short on time and just want cleaner runs, I've pointed friends toward RSVSR before; as a professional platform for getting game-related stuff fast, it's been convenient, and if you specifically want a shortcut for setup you can check rsvsr Bot Lobbies BO7 mid-grind. But yeah, my take is still the same: the Agarthan Device isn't overrated because it's weak, it's overrated because too much of the “difficulty” is jank. What's your take?
We are a close community to help to meet and greet new people.
We are a secure community with 5000+ active members who help you with your queries, post new updates and grow your network.

Share this page with your family and friends.