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Posted by - eadsad fqwdsaf -
on - Jan 19 -
Filed in - Other -
153 Views - 0 Comments - 0 Likes - 0 Reviews
You know that moment in an extraction shooter where you're a little too calm, pockets getting heavy, and your brain goes, "Yeah, I can pull this off". That's exactly the energy in ARC Raiders, and it gets even funnier when someone's first "big robot" encounter turns into a quick trip to the death screen. In the clip that's been bouncing around, the player clocks a Bastion roaming a snowy service lane and, instead of backing up and playing it smart, starts thinking like it's some old-school boss fight. He's already daydreaming about easy loot and a clean exit, the kind of run that makes you start browsing stuff like ARC Raiders Coins as if the game won't punish confidence on sight.
The plan is simple. Too simple. He's up on an industrial ledge, sees the Bastion's turret pass under him, and asks the question every impatient player has asked at least once: what if I just land on it. A teammate gives a hesitant go-ahead, like, "Uh… sure." and that's all the permission he needs. He drops down, sticks the landing right on top of the machine, and immediately starts whacking away with a melee weapon. For a heartbeat, it looks brilliant. No bullets spent, no cover needed, just free damage and a victory lap.
Then Embark's AI shows its teeth. The Bastion doesn't panic, doesn't freeze, doesn't politely pretend it can't reach you. Its upper chassis starts rotating like it's shaking off mud. Not a bug. Not a lucky animation. It's a straight-up "get off me" response, and it works. The spin builds, the player's footing slips, and suddenly he's launched into the snow, tumbling like he's been thrown from a carnival ride. You can hear the tone change instantly. The bravado disappears. Now it's breathing, scrambling, trying to orient the camera, realizing the worst part: he's landed in the open, close enough to count rivets.
The Bastion doesn't waste the opening. Cannons spool up, the screen starts flashing red, and the player's voice goes from "I've got this" to "Let me back on!" like that's an option. It isn't. There's no heroic recovery, no second jump, no mercy because it's his first time. It's just a clean, brutal delete, the kind of death that makes your squad go quiet for a second and then laugh because, honestly, what else can you do. Even the death text twists the knife with a joke about raiding being too much laundry for someone's mom, which somehow makes losing your kit feel both miserable and weirdly charming.
If you don't want your run ending like that, treat the Bastion like a moving hazard, not a playground. Stay grounded, use hard cover, break line of sight, and pick your shots when it's distracted or turning. Most players learn fast that weak points and heat vents matter more than bravado, and that "high ground" is for scouting routes, not surfing armor plating. And if you're the type who likes smoothing out the grind—gear, currency, the whole loop—it's worth knowing sites like RSVSR exist, because they're built around helping players pick up game currency and items without turning every match into a desperation sprint through gunfire.
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