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The first thing you notice when you boot up Path of Exile 2 and try a close-range build is that your hands are doing more than they used to. Movement isn't a separate job anymore. With WASD, you're steering in real time while still throwing out swings, which makes fights feel less like a stop-and-start routine and more like a scrap you're actually in. It also changes what you pay attention to—angles, spacing, the tiny gaps in enemy patterns. Even stuff like trading or planning upgrades starts to feel different when you're thinking about timing, not just numbers, and it's why people keep talking about PoE 2 Currency in the same breath as early gearing and build comfort.
The dodge roll is the big "oh, okay" moment. No cooldown. No mana tax. You get to make decisions mid-mistake, which sounds small until you've played a melee character that's locked into an animation while a boss winds up a screen-wide hit. Here, you can bail out, reset, and go again. It makes you play with your eyes instead of just your stats. You'll still get punished if you roll at the wrong time, but at least it feels like your fault, not the game's stiffness.
In the old game, a lot of melee weapons blurred together. You'd pick whatever had the better rolls and call it a day. PoE 2 pushes harder on weight and rhythm. A chunky two-hander wants commitment—big arcs, momentum, and that slight delay that makes you think twice before you swing into a crowd. Dual-wielding is the opposite: quicker recoveries, more "poke and move," more room to improvise. It's not just cosmetics anymore. You'll end up choosing based on how it feels to pilot, not only what a DPS tool tells you.
The skills are trying to meet that new pace. A lot of melee attacks now come with built-in motion—steps forward, lunges, little slides that keep you on target. You can chase without constantly stopping to click around, and that's a real quality-of-life upgrade. Still, the community's not pretending every problem is solved. Ranged is still safer, and when you're surrounded, melee can feel like you're working twice as hard for the same progress. Some players also say the hit feedback isn't always as satisfying as it should be, like you're connecting but not quite feeling it in your bones.
If PoE 2 melee clicks for you, it's because it asks for timing, not just toughness—when to commit, when to cancel, when to roll through instead of away. That's a different fantasy than face-tanking and hoping your leech holds up. And yeah, gearing still matters, especially when you're trying to smooth out that early "why does this feel slow" phase, which is where services like U4GM come up for players who want a straightforward way to buy game currency or items and get their build online without spending all night in trade chat.
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